Quick Start for Unity - .NET SDK
On this page
- Prerequisites
- Install
- Add NPM as a Scoped Registry
- Add Realm to the Project Manifest
- Verify the Realm Dependency and Check for Updates
- Download the Latest Realm .NET SDK Release
- Add the Tarball to Your Projects Package Manager
- Import Realm
- Using Realm in Your Unity Project
- Managed Code Stripping
- Using Realm While the Application is Quitting
- Additional Examples
This page contains information on how to install and integrate Realm into your Unity project.
Prerequisites
Unity 2020.3.12f1 (LTS)
Note
The Realm .NET SDK may be compatible
with other versions of Unity, but 2020.3.12f1 (LTS)
is the version that
the Realm team uses for testing and development. We recommend
using this version to ensure your project works with Realm and
that the install steps match the steps below since Unity's UI often changes
between versions.
Install
Realm provides various ways to install the Realm .NET SDK for use with Unity. Experienced Unity developers may find installing Realm manually with a tarball to be intuitive. However, we recommend installing the Realm .NET SDK via npm since it provides notifications of version updates through Unity's package manager.
Import Realm
Create a C# script or use a C# script you have already created. Open that script in Visual Studio or another text editor and add the following line to import your Realm package:
using Realms;
Using Realm in Your Unity Project
When developing with Realm .NET SDK, the API methods are the same regardless of whether you use Unity or another platform. However, since Unity has some scripting restrictions, you should keep the following additional considerations in mind when developing your project:
Managed Code Stripping
Unity performs managed code stripping,
discarding any unused code from a build to reduce binary size. This may lead to issues when
deserializing BSON into C# classes. For platforms
that use IL2CPP, such as iOS,
managed code stripping is enabled by default. When working with BSON, use
the [Preserve] attribute
to prevent managed code stripping on types properties that are only populated by
the serializer. Since those properties use
reflection,
Unity cannot statically infer that the property setter is used. This means that
unless you apply the [Preserve] attribute
, Unity will strip those properties
away. For examples of when you may perform BSON deserialization, check out the
Query MongoDB and
Call a Function documentation.
Using Realm While the Application is Quitting
The Realm .NET SDK cannot be accessed within the AppDomain.DomainUnload Event or the Application.quitting event. This means you cannot write data to a Realm while the player application is quitting. If you need to store some data just before the app exits, consider using the Application.wantsToQuit event instead.
Note
Known Issue When Developing With Unity on Windows
On Windows, if you are using Device Sync, your project may crash when running multiple instances of your project since multiple processes are attempting to access the same synced realm. If you are using a local realm, you are able to run multiple instances of your project without crashes.
Additional Examples
The Realm community has created many projects that demonstrate the usage of the Realm .NET SDK. Check out the examples below that demonstrate the usage of the Realm .NET SDK with Unity!
Note
The MongoDB Documentation team does not directly maintain these examples.